XEarthLayer News
News
Release notes, development updates, and news from the XEarthLayer project.
Release notes, behind-the-scenes development notes, and news from the XEarthLayer project. Subscribe to the RSS feed to follow along.
Regional scenery update: Asia ships, and what comes next
Asia parts 1–4 are live, the older regional packages are about to enter a ZL16 remaster phase with updated XP12 bathymetry, and a short note on the road to 0.5.0.
XEarthLayer 0.4.6 released
A friendlier setup wizard, hardened package installs, and an under-the-hood SSOT consolidation of GPU enumeration.
XEarthLayer and X-Plane's Raster Scenery Future
Laminar are rebuilding X-Plane's scenery around Raster Data Tiles. Here is what is coming, and why XEarthLayer is well-placed for the transition.
Regional scenery update: EU-2 ships, and what is next
EU-2 reaches into eastern Europe and European Russia, the rest of Asia and Antarctica are in production, and a roadmap toward smaller packages, new zoom-level tiers, and SimHeaven X-World Pro support.
XEarthLayer 0.4.5 released
A small patch release that stops failed chunk downloads from poisoning the tile cache with magenta-filled DDS tiles.
XEarthLayer 0.4.4 released
A rewrite of prefetch, clearer cache metrics in the TUI, and a long-haul flight fix that took a nine-hour flight log to chase down.
Upstream patch to Rust fuse3 crate
How a kernel default crushed XEarthLayer's throughput, what was patched, and why it was pushed upstream.